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Victory points: Each settlement has one victory point. There are various reasons why the attacker may wish to do this if their military supplies run out for example and they begin suffering heavy attrition, or if an army friendly to the defender arrives to threaten the attacker, tipping the odds.Įach settlement has several different points which the attacker can station his units on to gain control of them. Any siege equipment already built during the siege will be lost.
The attacker may choose to break the siege at any time via the siege panel, prompting the army to move outside the settlement’s zone of control. A siege battle may be initiated the defenders may choose to surrender an army defending the settlement may choose to sally out and engage the attacker or the attackers may choose to break the siege. There is a variety of potential outcomes to a siege. In subsequent turns of the siege, the attacker can reopen the siege panel by clicking the siege icon next to the stettlement, or by selecting the attacking army and right-clicking on the settlement as if attacking. The panel also offers the construction of siege equipment to enable you to attack and penetrate the city.
The presence of any barricades or bastion artillery, which will be employed by the defender when a siege battle is initiated by the attacker. The number of turns under siege before the settlement runs out of supplies. Certain general’s traits and ancillaries may grant longer siege holdout times to the defender, or shorter siege holdout times for the attacker. The number of turns the settlement will withstand the siege before surrendering. Walls become weaker each turn as the siege continues. Certain spy actions can open the gates prior to a siege battle, granting access to the attackers.
Whether the settlement gates are open or closed. This gives you important information about the settlement you’re besieging, which can help guide your approach. When you order an army to attack a walled settlement, the siege panel will open. A siege distresses the settlement and its defenders over time, and runs down the attacking army’s military supplies. Without artillery, the settlement must be besieged for a number of turns first in order for the attacker to assemble siege equipment.
A walled settlement, such as a large commandery capital, cannot be immediately attacked unless the attacking army has artillery.