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Sims 3 cas world
Sims 3 cas world








  • Ctrl-Right-Click will add the selected CAS part to the Blacklist and remove it from the listing (see What is the Blacklist above).
  • The information will be displayed in a notice, and logged to a "ScriptError" file.
  • If you Right-Click on a CAS part the mod will display you a log of the information regarding that part.
  • Ensure that you have Integration installed if you decide to exceed the EA maximum or you will have troubles in "Edit Town". In the past, doing such required a Core-Mod.
  • The mod increases the maximum allowable facial sliders displayed in each panel to 100.
  • There are a couple of less obvious changes though :
  • You can find said options under "Settings \ CAS".
  • Most of the changes are self-explanatory, and are detailed in the documentation under the various options that control the new functionality.
  • Integration will also replace the CAS buttons in "Edit Town", allowing you to access the expanded functionality while creating new library families.
  • with a custom interaction that calls the base-mod's version of CAS.
  • Integration will replace all the various in-game interactions, such as those on the Dresser, Mirror, Tattoo Chair, etc.
  • Since the base-mod is not an injection mod, in order to override the existing in-game interactions and call the modified version of CAS, you must have the Integration module installed.

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    MasterController is smart enough to initiate the correct CAS mode depending on the species of sim you have chosen, allowing you to use the "Stylist" interaction on any sim.

    sims 3 cas world

    "Sim \ Mirror" and "Sim \ Dresser" are also available, if you do not have Ambitions installed, calling the "Change Appearance" and "Plan Outfit" CAS modes."Sim \ Stylist" starts the CAS mode added in the Ambtions Patch, a combination of Hair, Makeup and Clothing in one interface."Sim \ Advanced \ Edit in CAS" starts the full CAS mode, allowing for changes to genetics.

    sims 3 cas world

    The base-mod provides this ability via a series of in-game interactions added by the mod itself : However to do so, you must ensure that the CAS you are running is invoked through the mod, rather than going directly to the Core system. One of MasterController's primary functions is to unlock various capabilities within the EA system, and make them available to the user. CAS is quite extensible regarding the use of hooks and repeating processes, making it very easy to alter how it operates using non-core scripting mods.










    Sims 3 cas world