
In 1996, two Microsoft millionaires started their own games company. The government has sent in a ruthless and efficient clean-up crew, and their orders seem to be that when it comes to Black Mesa, nothing gets out alive. What's more, the inhuman monsters aren't your only enemies. You must enlist the help of traumatised scientists and trigger-happy security guards to get through high-security zones, sneaking and fighting your way through ruined missile silos and Cold War cafeterias, through dark air ducts and subterranean railways.

You head for the surface, but the usual routes are impassable. Hordes of creatures are pouring through rifts in the local fabric of reality. The next thing you know, the entire Black Mesa Facility is a nightmare zone, with sirens wailing and scientists fleeing in terror from the things their co-workers have become. Is it sabotage? An accident? Or is it something you did? All you hear is screaming all you see is space-time shattering. Until something goes wrong, and you're staring into an alien world. One morning you are sent alone into the Test Chamber to analyze a strange crystalline specimen. Each morning you ride the train to work from the employee dorms, put on your environmental protection suit, and run tests on whatever odd objects have been delivered from some other nameless part of the Black Mesa compound. You are Gordon Freeman, a research associate in the Anomalous Materials Laboratory. suit training, at Black Mesa's absurdly dangerous training facility.ĭeep in the bowels of the Black Mesa Research Facility, a decommissioned missile base, a top-secret project is underway.

"Speak for yourself, I couldn't look that bad on a bet."
